Mansions of Madness: Streets of Arkham
Rozwiąż tajemnice i ocal Arkham za wszelką cenę!- 1 - 5 osób
- od 14 lat
- 120 - 180 minut
- wydanie angielskie
Uwaga! To nie jest samodzielna gra!
Uwaga! To nie jest samodzielna gra!
Do rozgrywki wymagana jest podstawowa wersja gry: Mansions of Madness: Second Edition.- Autor:
- Kara Centell-Dunk, Tony Fanchi, Grace Holdinghaus
- Wydawca:
- Fantasy Flight Games
Opis
... witch-cursed, legend-haunted Arkham, whose huddled, sagging gambrel roofs and crumbling Georgian balustrades brood out the centuries beside the darkly muttering Miskatonic.
- H.P. Lovecraft, "The Thing on the Doorstep"
The things that dwell in darkness have broken the hold that once kept them confined to the mansions, and they now infest the Streets of Arkham! Mansions of Madness: Second Edition - Streets of Arkham is on sale now!
In this expansion, you will find new, beautifully illustrated map tiles to build out the city of Arkham, along with new monsters, cards, and faces. Streets of Arkham unites four brave investigators already known in the Arkham Horror Files universe who have never yet been seen in Mansions of Madness. The enchanting entertainer from the bayou, Marie Lambeau, has the ability to start every performance by casting a spell at the start of her turn. The rookie cop Tommy Muldoon arrived in Arkham straight from police training in Boston, with little more than his gumption and his trusty rifle, Becky. Miss Diana Stanley has escaped the Order of the Silver Twilight, but what she witnessed within the cult forever changed her and opened her mind to the arcane. Lastly, Finn Edwards - once the best bootlegger on the East Coast, but lately all of his deliveries are interrupted by unexplainable phenomena. Still, his life on the wrong side of the law has taught him to always keep one eye on the exit, making him one of the quickest moving investigators in the game.
Beyond enlarging your team and the areas that you can explore, Streets of Arkham introduces a new strategic element to gameplay in the form of elixirs. These chemical concoctions are double sided items that you may gain during your investigations. These items can fortify your being if you choose to drink them, improving a skill of your choice. However, imbibing a mysterious substance is bound to have unnatural side effects. If you choose to consume an elixir, you must flip the card and immediately resolve its effects - however horrific they may be.
In the three brand-new scenarios introduced with Streets of Arkham, you and your team of investigators will explore Arkham’s underbelly, from smoky speakeasies and magic shops to the hidden back rooms of the Arkham Museum and the shadowy halls of Miskatonic University.
The fabric of reality is beginning to unravel and as the madness pushes into our realm, the citizens of Arkham become increasingly at risk. Gather your team of investigators and take on the creatures of darkness. Defend your city at all costs!
Rozgrywka
Podstawowe informacje
- Zawartość pudełka:
- instrukcja
- 4 karty postaci śledczych
- 4 niepomalowane figurki śledczych
- 17 kafli mapy
- 11 kart przedmiotów zwykłych
- 9 kart przedmiotów wyjątkowych
- 15 kart zaklęć
- 8 kart warunków
- 5 kart obrażeń
- 5 kart horroru
- 6 kart mikstur
- 7 znaczników potworów
- 7 niepomalowanych figurek potworów
- 30 znaczników ulepszeń
- 12 znaczników osób
- Waga:
- 1,2 kg
- Kod producenta:
- MAD25
- Kod EAN / UPC:
- 841333104535
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